Matt McLean

Tip of the Week #60 - Point Cloud Ambient Shading

Blog Post created by Matt McLean on Oct 26, 2018

No color, no problem, with point cloud ambient shading!

 

From time to time, you get a point cloud file from a third party that has no color and no greyscale. 3D points are good but not necessarily easy to make sense of when there is no color or intensity depths to it. It may just come as a big flat monotone blob that you can’t comprehend. Luckily, TBC has the right tool for the job!

 

Monochrome point cloud without ambient shading

 

No more, thanks to the [Ambient Shading] rendering option in TBC. This will bring shades of depth to your point cloud, whether or not it is colorized.

 

Go to the [Point Clouds] ribbon tab, and click the little sphere icon dropdown in the [Rendering] group. The [Ambient Shading] will give your point cloud a whole new dimension, turning it from a flat meaningless blob to an actual comprehensible 3D scene. (Check out the teaser of the new look and organization in TBC v5.0!)

 

Ambient shading option in the ribbon

 

Same monochrome point cloud with ambient shading turned on

 

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