I have a parking lot that I need to model curb in. I was wondering how other people are doing it. Right now I'm breaking the line at a contour line and adding a elevation to it. I believe there has to be a easier way to do it just don't know how.
There are a number of ways to tackle modeling curb, depending on the source data that you have been provided with - here are some pointers that may help
If this doesn't answer the question, can you provide the following
1) What is the source data that you are working with
2) Is the source data 2D and you are trying to make it 3D?
3) Do you have all the lines and are just trying to elevate them?
4) If not the above can you provide more detail on what you mean by "Trying To Model The Curb" so I can give you a more specific solution
I will try to record a short video for you later in the afternoon to show you some of these things
If I am missing the point apologies
I wish there was one way to model a curb for a parking lot, but I seem to do it several different ways because of how the engineer has designed it or what information is given on the plans.
The most common way I do it, is to create a temporary surface of the pavement only. I extend this surface beyond the area of the curb. The extension is usually done by extending the contours several feet. Once I have all of my water flowing correctly, I then Drape the flow-line of the curb to this temporary surface. From there I use that line to offset horizontally and vertically the shape of the curb. I will then use the clip command to break the extended contours at the flow-line and then delete the extra contours that conflict with the curb.
If want to share your project, I can take a look at what I think would be a good method.
This Is what I get at best. Most of the time I have to import pdf data. I will build the BOC line and then offset the rest of the curb.
Here is how I would model the curb (sorry for the quick and dirty video) I am running out of Daytime here
Thanks that was a huge help.
Retrieving data ...