I've created a .fxl code library on the PC. I have created attributes for certain codes, e.g. tree has 'height' (integer), diameter (real, max 1 decimal place), species (text). On transferring this to our TSC3 controllers, the attribute types are not preserved - height and diameter just become 'number'. In the raw data, if I set 'height' for a tree to 15m, it stores 15.000000000000... I then reduce the data in Magnet (we don't use TBC) and all my tree heights have tons of decimal places.
Does anyone have a workaround for this? We don't have time to individually edit decimal places out of thousands of tree points.