Is there a way to create boundaries for site regions? I think I went a little to crazy with my lines and now I want to create bigger areas. Track regions could work but it would be slow.
Maybe a good idea for a TML
Send me an example area that is broken up as you are showing and I will take a look at how to do this best. If you have lines that cross a SI Area and do not set them to Sharp and Texture Boundary then the Texture will flood over the line into the next area. Then if you do a Selection Set of lines, we could likely add an Advanced Select Criteria has Sharp and texture Boundary or Doesnt have Sharp and Texture Boundary and then create a Track Region from those that do have the Texture property.
I am looking at building a tool to texture a surface using triangle shader or sweep triangle shader, or using flood to Texture Boundary or Flood to Breakline to create a SI Area or Texture Area - I dont see that it would be hard to create a boundary around textured areas for example - we do it today as Drapelines in the model - but they will follow all of your boundary lines so they wont solve the issues as is
There is no way to do this today that I know of.
I have often wanted something to do this. The best I could come up with is new linework by appending tracked line. But I think perhaps offering potential methods to implement the tools we suggest could possibly help developers. How would you implement this tool Patrick L'heureux? Maybe by drawing a line that combined every closed area it crosses into one closed area, essentially joining all areas the line encroached on then clipping the lines it crossed.?
Yea that is what I am thinking. Maybe the option to select all the site regions nodes, have an option to pick which site region is of an interest and then create the line around the boundary.
Then this new boundary could be added to the takeoff categories and a simple select by polygon could be used to clean up the redundant site region tags.
I'd put my interior/non-boundary grade lines on a non-boundary layer...Are your curb and brick boundary layers. Maybe you can just change your sidewalk to non-boundary if everything surrounding it is boundaries.
Have you tried Track Region Outline command - pick the lines and then pick a point in the center - it will find the boundary from a set of lines - you must have the lines because you have textured the areas already right?
Am I missing something?
Just curious if there was any headway on this.
I think I could use a combination of identify site region, explode lines and delete duplicate lines to do this. Have not tried this though so it could be a mess.
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