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How to add textures to corridors?

  • 1.  How to add textures to corridors?

    Posted 03-27-2020 14:40

    I was wondering if there was a quick way to add textures to your corridor surfaces?  I am sure you need to use the MSI but I am not real comfortable with it.  And on that note is there a place to go get good textures for things like paving, grass, dirt and rock?  With the new Trimble SiteVision product I see that this needs to be something we start integrating into our corridor molding process.  I have seen some really cool looking models but can't seem to find how people added these textures to site as well.  Any info would be great!

     

    Thanks,

     

    Ben



  • 2.  Re: How to add textures to corridors?

    Posted 03-28-2020 21:38

    All nodes in a corridor template drive breaklines in the corridor model. The breaklines all act as "Sharp and Texture Boundaries". You can apply Surface Textures to the corridor surface in the same way you apply them to a normal surface. You create the Materials in the MSI Manager as you suggested. e.g. Create a Material Category called Pavement Materials and then create a material called Asphalt. The Asphalt Material can be assigned a color or a Texture File. The Texture Files can be found online using Google - there are thousands of them out there.

     

    Use the Create Surface Texture command - that will ask you for the Layer - we place a point on that layer that carries the properties of the texturing and acts as a seed point to flood all the triangles with the selected material color or texture file. You name the Texture e.g. Asphalt Pavement and then select the Material (the list is generated from the MSI Manager). You will find that the color or material texture will flood the selected area until it hits a breakline in the model or a Template Drop in the model (across the model). 

     

    You will therefore need to texture the left pave and the right pave as separate "texture locations" because the centerline will act as a Texture Boundary.

     

    All Linestrings have the Surface Sharpness Property and if you want the linestring to act as a Texture Boundary then you need to set that property to "Sharp and Texture Boundary".

     

    The Material when selected if left blank / none, will null the triangles in the model between breaklines set to Sharp and Texture Boundary if you texture the surface with "no material". Name the Material you place to something like Null.

     

    I place my Texture Points on the layer called SITE - SI Markers.

     

    Hope this helps - will try to record a video for you next week.

     

    Note surface areas with different surface textures will report separately if you run a Surface Information Report and you can use ths to compute seeding area quantities etc. if necessary.



  • 3.  Re: How to add textures to corridors?

    Posted 06-10-2020 14:36

    Why did I open this.  How do we get less breaklines in the corridor surface?  I created a dozen or so locations for the texture.  it does look nice with the texture.