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Feature Request - Show area-based site improvement conflict at area of clash

  • 1.  Feature Request - Show area-based site improvement conflict at area of clash

    Posted 01-17-2019 07:59

    I appreciate that BC shows that there is a conflict with an area-based improvement, however I think it would be more beneficial to highlight or flag the area where the clash/conflict occurs instead of flagging the area-based improvement node. Half of the challenge I face when there is a conflict is trying to find where the area-based improvements clash/conflict.

     

    Flagging the point where two areas clash/conflict would be a very valuable addition and save a lot of time. 

     

     

    Thank You!

     

     

     



  • 2.  Re: Feature Request - Show area-based site improvement conflict at area of clash

    Posted 01-17-2019 09:16

    For instance, the culprit:

     

     

     

    Even though:



  • 3.  Re: Feature Request - Show area-based site improvement conflict at area of clash

    Posted 01-22-2019 16:16

    I agree that that would be great Pat, however I have a feeling I know what development are going to tell me, that is that the Flag is generated because 2 or more textures are trying to be applied to the same triangle(s), and that we only know that - we don't actually know where the Leak is unfortunately, only that the last SI / Texture that was assigned caused a Leak causing one or more triangles to have multiple textures / SIs assigned. Sometimes of course you can see where the leak is, other times it can be very subtle and a pig to find - especially when your SI Areas are defined by multiple lines etc. 

     

    This is why it is extremely important that you are draconian in making sure that lines close out areas properly that you need and that you have Autoclose set on areas defined by one line that closes on itself etc, that way you don't get these issues. The software does not know the difference between a Leak and a deliberate gap, only through use of the Gap Closure Tolerance do we know that a Gap should not be a Gap - so a leak is actually no different to applying two different SIs to the same area by mistake.

     

    I agree though that this would be great (but unfortunately I have been there, done that and reported it and got the above response). That of course doesnt mean that we cannot track this

     

    What you can do however, and this is a trick I use is as follows

     

    For the Surface to which you are applying the SIs or Textures to, go to Properties and then turn off all properties in the Plan View except Drapelines - the Drapelines here show all the closed areas that are being created by the applied SIs. You should also turn off all Layer data as well so the Drapelines are crystal clear. Now you can track the areas more easily by seeing where the lines go (they surround all of the triangles affected by the SI applied. It is handy to create a View Filter just for this so you can quickly toggle that On and Off. Note that when you show the Surface Color (dont make it Red (as that hides the Red Drapelines) 

     

    Below shows a Model only showing Drapelines

    Below the same model showing Drapelines and By Material Coloring. Yellow Areas are unassigned and show as Surface Color (Yellow) as a result. This is a great QA tool when you get the issue you are raising.

     

    Note: View Filter does not hold the displayed Surface Properties - only the Surface On / Off, so you may still need to toggle By Surface Color / By Material to Off manually if it isn't clear what you are looking at.

     

    Hope that this is useful - many people don't know the Drapeline Trick - it is extremely useful when QAing a Takeoff Model.

     

    Alan



  • 4.  Re: Feature Request - Show area-based site improvement conflict at area of clash

    Posted 01-22-2019 16:22

    As a follow on

     

    Here is an example where I introduced a bust

     

     

     

    The red flag states that the same area has 2x SIs applied - the bust is pretty clear here but if I look at the Drapelines and linework for that specific area, you can quickly see that the Building pad is not a drapeline and therefore the problem is with that line - then you can more quickly drill into that area and find the culprit gap

     

    Alan



  • 5.  Re: Feature Request - Show area-based site improvement conflict at area of clash

    Posted 01-23-2019 04:59

    Thanks for the tip Alan. I will give this a try. I think that will definitely help make the clashes more clear.I will give this a try and let you know if I run into any snags.