I am not sure I 100% understand the question here Frank. You can already
apply Site Improvements (outside of Takeoff) to any surface model in a
project. Once applied you can then use the Create Subgrade Surface to
create any interface surface defined by the Material Layers in the Site
Improvements applied. So for example, if you have a surface model, and you
want to apply for example 4" Asphalt plus 6" aggregate and 8" Stone to the
area of a Parking Lot or Roadway you would do the following
1) The Surface has to be made up of Points and Breaklines
2) The Breaklines that you are going to use to constrain the Site
Improvement Areas need to be set as Sharp and texture Boundary in their
properties pane.
3) The breaklines that you are going to use as Site Improvement Boundaries
have to be included in the surface model that you will apply the Site
Improvements to.
4) Create your Site Improvements and Materials in the MSI Manager
5) Now use the Apply Surface Site Improvement command (on my Surface Menu)
and create the SI Points on a Layer e.g. SITE - SI Markers, give the Site
Improvement a name e.g. Road Pavement, select the Site Improvement you want
to apply eg Road Pavement that has your 3 Materials and depths defined in
it (as listed above), and then click anywhere inside the area of the Road
pavement. The surface should change to the Site Improvement Color when you
do this for the area affected by the Site Improvement.
6) When you have applied all of the Site Improvements that you want to make
to the surface, you can then run the command "Create Subgrade Surface" to
create a surface model of e.g.
a) The Bottom of Engineered Materials - this is your Pavement Box Out in
the above use case (Base of lowest subgrade in all cases for all site
improvements i.e. this would be your Earthworks Model
b) The Top of any Material Layer - ie Top of Ashphalt (same as Finished
Grade but only in the areas where the Asphalt MAterial is the top layer of
material, Top of Aggregate, Top of Stone - Note that Top of Stone = Base of
Aggregate in the above example and Base of Asphalt = Top of Aggregate in
the above example, so you typically do not need all of the Tops and Bottoms
for all materials - typically create the Bottoms of Material Layers and
then for your Earthworks do the Bottom of Engineered Materials to get a
composite surface for Earthworks.
c) The Bottom of any Material Layer.
You will find that the surfaces created for the Tops and Bottoms of
Material Layers will have many islands and Holes in the models because the
surfaces are only formed where the materials exist in the model.
Where you have two Site Improvement Stacks placed right next to each other,
you will get the very thin Vertical Walls between the stacks in the model.
I posted a response in the last few weeks on this also - you can explode a
surface created using the methods above using the updated Explode Surface
command - this now allows you to define a Break Angle along which the
Explode Surface command will create Breaklines Only rather than all the
triangle sides for the surface - This can be used to get at the breaklines
of the surface for manual editing if you feel that you need to remove the
vertical walls between Site Improvements manually.
Hope this helps - not sure if it answers your question though - let me know
Alan
On Fri, Sep 27, 2019 at 4:54 AM frank.guerrero@ebcc.com <trimble@jiveon.com>