Right? In the above example, since I was trying to snap to the circle center I merely turned off end-point snap so it would focus on the other snap instead; but this isn't a solution when we need to snap to the endpoints of other lines.
By the way, a new bug that I've only seen since 5.70 is that end point snap no longer snaps 3D like it used to. Perpendicular snap etc. still captures 3D, but end point snap doesn't any more. Very frustrating because I had a work-flow that depended on 3D endpoint snaps automatically elevating some additional lines I was drawing in and now I've had to devise work-arounds to elevate those lines after drawing them.
Every new update I have to brace myself for what will now be broken, hoping that the new features and the occasional fixes for things broken by previous updates are worth it; about every three updates it fails to be worth it but too difficult to go back.
I suspect the issue is that they've lost a lot of their original development staff and the program's codebase wasn't well maintained making it difficult for new hires to pick up the pieces and move forward. I've been told that's one factor driving the migration to WorksManager - the fact that it's gotten to a point where it's easier to pay new programmers to start over from scratch than have them try to decipher/make sense of the original code well enough to update/maintain it without breaking things. That, and there are new security protocols/technology that isn't easy to incorporate into the old code.
Still, simply responding more actively and accurately to community feedback would go so far.
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Stephen Gibson
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Original Message:
Sent: 06-20-2022 15:30
From: Marian Plucinski
Subject: Snap behavior still buggy in new update - when will it be fixed?
I was told it's been fixed in 5.70. Surprise surprise, clearly it wasn't.
I am just gobsmacked how little TBC Dev's and Product Managers care about their product.
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Marian
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