@Richard Tyndall The snaps in TBC are currently atrocious. That is seriously the only word that could describe it. It's almost embarrassing how bad they are. I feel bad when I'm screen sharing with my guys and I'm just watching them constantly struggle with the snaps. I've never been able to see the actual results of the snap priority working correctly. But the way the end point snap works right now is terrible. I'd love to know how much wasted time it's caused us. It adds up quickly. Or the worst is when the end point snap disappears, then I have to move away from it, then move back to it. I've also found that it will sometimes correctly snap to the end point, even when the end point snap indicator isn't shown. Anyone who has spent any time actually building something in TBC would recognize how screwed up the snaps are. Especially when you have a busy or complex project with lots of lines and a lot going on.
Another change that happened within the last couple versions was the surface snap doesn't work anymore if you have your surface as not selectable. I can see why this makes more sense, but I hate having my surface selectable but always need to snap to the surface. It didn't used to be that way, I understand why it makes more sense, I just wish there was an option to make a surface no selectable but also be able to snap to the triangles like you could before.