TBC Macros and Extensions

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Welcome to the TBC Macros and Extensions Community!

Search for the latest macro and extension content, ask a question, see answers, or start a discussion. This is your community, a place to engage your colleagues using beta macros to share your wisdom. For additional helpful resources, visit the TBC Knowledge Center.

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Managing your TMLs

Status is a TML written by Rockpile Solutions to manage registered TMLs from within Trimble Business Center. 
TMLStatus displays the registered TMLs and makes the installation and/or updating into a simple button click

Click Download TMLStatusto download the TMLStatus installation program. The installation package removes the burden of having to manually download, navigate, install, and unblock the files needed to run TMLStatus and other registered TMLs.

Legal Notice

Trimble is not responsible for any damage caused by running either macros/extensions installed by Trimble Business Center or those that you install from other developers. For more information, please see:
See more in the Library...

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Latest Discussions List

  • Remember you need to restart TBC to pick up environment changes. If running from Visual Studio, you need to restart that too. ------------------------------ Gary Lantaff ------------------------------

  • Hi guys, as the most of my customers and partners are having issues with the read-only property of the MacroCommands3 folder (as expected BTW), I´ve tried to create first manually the environment variables as described by the TBC team as follows: ...

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    VCL Machine Macro

    I hate to ask this since I'm sure there are 1,000,000 variables, but what would it take to make a macro that essentially takes your typical Field Data design export (dxf/ttm/csv) and exports that as a VCL? One thing that would be tricky is ideally you'd ...

  • As always, thank you! That worked ------------------------------ ANDY ZHOU ------------------------------

  • Hello Andy, you'll have to compute the chainage with each mouse move. Not sure if there is a better solution. i.e. add in OnLoad self.startstation.MouseMoveInViewEvent += self.updatestation and as separate function that's been called ...

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