Hi again, I tried several times to add more images to explain what I tried but the post is not uploaded, so trying now with only text. I was playing with some other higher res images and the ...
Hi Arturas, thanks a lot for the info and code. I adjusted it to my IronPython code and it works great: wv = self.currentProject[Project.FixedSerial.WorldView] image = wv.Add(clr.GetClrType(RasterImage)) ...
Hi Ronny, Here's a very quick way to add images onto the screen: Images which are drawn this way will be rendered behind every other object in the Plan View: This does create real entities within ...
Hello Arturas, it's been a few weeks now that I last looked into this. Will try to piece together what I tried back then. Preferably I don't want to use the Overlaybag. I suspected as much, that it's ...
Hi Ronny, There's several ways to control the visual depth of images and see the result you want. However, the OverlayBag (the Hoops one, specifically) does not support this capability - it was explicitly ...